Games, Apps, CDs and DVDs
- Films or games
- Online/mobile apps
- DVD, CD and vinyl products
- Covermount products
Retail Game
Territory | Per 30s | Per Track | Per Game |
---|---|---|---|
Worldwide | £250 | £535 | £5,000 |
Mobile App
Territory | Per 30s | Per Track |
---|---|---|
Worldwide | n/a | £100 |
Audio Only
Criteria | Territory | Per 30s |
---|---|---|
<1000 copies | Worldwide | £20 |
1001 - 10,000 copies | Worldwide | £45 |
>10,000 copies | Worldwide | £65 |
Audio Visual
Criteria | Territory | Per 30s |
---|---|---|
<1000 copies | Single Continent | £35 |
<1000 copies | Worldwide | £80 |
1001 - 10,000 copies | Single Continent | £55 |
1001 - 10,000 copies | Worldwide | £120 |
10,001 - 50,000 copies | Single Continent | £75 |
10,001 - 50,000 copies | Worldwide | £150 |
50,001 - 100,000 copies | Single Continent | £100 |
50,001 - 100,000 copies | Worldwide | £200 |
>100,000 copies | Single Continent | £125 |
>100,000 copies | Worldwide | £250 |
Rate card notes
- If you are not licensing music within an app and require retail online usage (covering streaming and downloads) please refer to our Online Production rates
- Retail Game rates include any console or PC game e.g. Playstation, Xbox, Nintendo Wii.
- Looped and interactive use of music allow unlimited looping of a single cue in a production and is charged at double the per 30s. This option is available across all usages where no per track rates are offered. Just select the looped option on the Licence Manager system.
- Per game rates allow uncapped music usage for one flat rate.
- Aggregation is permitted on all per 30 second rates. Aggregation allows various music cues to be added together to produce a cumulative total.
- Speech translations do not require additional licensing.